USE CASE #21 |
An action, such as a deck shuffling or cards being delt, is going on, and the gui plays a sound representing this action. |
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Preconditions |
The client and server programs are running and the user is connected to a game that has already started. |
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Success End Condition |
An action occurs on the server-side, such as the flop being delt, and it sends that change to the gui's which reflect that action by playing a particular sound. |
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Fail End Condition |
If the sound file does not exist for some reason, or is not formatted properly, then the sound will not play. |
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Trigger |
An action such as flop being delt, cards being delt to players, turn delt, river delt, or deck being shuffled occurs on the server. |
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Description |
An action occurs on the server. A signal is sent to the guis to indicate that an action occured. The gui's play the appropriate sound. |