USE CASE #23 |
An observer connects to a game in progress and monitors the activities. |
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Preconditions |
The server must be running with client(s) connected to it, running a started game already. |
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Success End Condition |
User connects to the existing game and observes the actions (flop, river, turn, money, winner, etc.) |
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Fail End Condition |
If the game has not been started, then the connected user will be forced into the game as a player when it starts. |
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Trigger |
User connects to a server running on the LAN where other users are already playing a game. |
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Description |
A game is already in progress on the server on a given LAN. A user decides to connect and observe the game, so they connect to the server. |