The problem of | Creating a cross-platform 3d game |
affects | potential gamers, and developers wanting to write high performance real time code |
the impact of which is | gamers get to play new games, and developers learn how to deal with unique game realted problems |
a successful solution would be | EigenMaze - a new 3d game writien completly in java, using JOGL bindings. |
This engine would be as crossplatform as is possible - only very specific OS bindings need to be included, and can be packaged neatly and efficently with the jar file.