Vision

Introduction

To create a multiplayer 3d game written in java, based off the JOGL bindings.

Problem/Opportunity Statement

The problem of  Creating a cross-platform 3d game
affects  potential gamers, and developers wanting to write high performance real time code
the impact of which is  gamers get to play new games, and developers learn how to deal with unique game realted problems
a successful solution would be  EigenMaze - a new 3d game writien completly in java, using JOGL bindings.

Product Position Statement

This engine would be as crossplatform as is possible - only very specific OS bindings need to be included, and can be packaged neatly and efficently with the jar file.

Key High-Level Goals

Summary of System Features

Other Requirements & Constraints