// Fig. 5.3: InitArray.java
// initializing an array
import java.awt.Graphics;
import java.applet.Applet;
public class Fig5_3 extends Applet {
int n[]; // declare an array of integers
// initialize instance variables
public void init()
{
n = new int[ 10 ]; // dynamically allocate array
}
// paint the applet
public void paint( Graphics g )
{
int yPosition = 25; // starting y position on applet
g.drawString( "Element", 25, yPosition );
g.drawString( "Value", 100, yPosition );
for ( int i = 0; i < n.length; i++ ) {
yPosition += 15;
g.drawString( Integer.toString( i ), 25, yPosition );
g.drawString( String.valueOf( n[ i ] ),
100, yPosition );
}
}
}