CS185 Homework Assignment 1

Due: Tue, Apr. 9th (23:59:59)
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The goal of this assignment is to apply your knowledge about the history of HCI, current technologies, user interface possibilities and the UI design guidelines from DTUI, chapter 2 to a careful analysis of the Apple Knowledge Navigator, SUN Starfire, and Microsoft 2019 videos.

As a reminder:

Please address the following tasks/questions (in writing):

  1. List five technologies from the Knowledge Navigator video that were not around in 1987, but are in widespread use today
    Order your five examples by decreasing commonality today, i.e., list the most commonly used, established features first.

  2. List three technologies/concepts from the Knowledge Navigator video that are still out of reach today Order the features by decreasing blatancy of the misjudgment, i.e., list the most obviously unachieved features first.
     
  3. List three technologies from the SUN Starfire video that were not around in 1993, but are in widespread use today
    Order your three examples by decreasing commonality today, i.e., list the most commonly used, established features first.


  4. List three technologies/concepts from the SUN Starfire video that are still out of reach today
    Order the features by decreasing blatancy of the misjudgment, i.e., list the most obviously unachieved features first.


  5. List three technologies from the Microsoft 2019 video that were not around in 2009, but are in use today
    Order your three examples by decreasing commonality today, i.e., list the most commonly used, established features first.



    The next two questions are summary insights from all three videos considered together:

     
  1. List 5 milestone human-computer interaction developments between 1987 and today and their approximate time of occurrence. 
     
  2. State in what overall areas the video makers were correct in their predictions, and in what main areas they misjudged technological and social development. If you think that there are commonalities among the videos regarding this question, you can lump them together in your answer. Otherwise, give one answer per video.

    The next two questions (of which only the second one requires a written answer) refer to the 3 videos as well as the assigned reading from the DTUI handouts listed on the class schedule.   
     
  3. No written answer required for this question: (Re-)Read DTUI, Sections 2.2.* (H6). Compare the guidelines from the sections in 2.2 with the interfaces in the video. On first impression you will find that many guidelines apply to interfaces of a quite different kind than portrayed in the videos. Still, make the effort and think about examples of how some of the guidelines are implemented in interfaces from the video.
     
  4. Read DTUI Sections 2.3.* (H6).
    a) Which interaction styles (2.3.3) are predominant in the videos?
    b) Give five examples (total, not per video) of how some of the eight golden rules of interface design are complied with in any of the videos' interfaces. Give two examples of where a golden design rule is violated. State your reasoning.

    Finally, give your own outlook in your answer to the last question:
     
  5. List five possible future developments, not appearing dominantly in any of the videos, on how we might interact with computers in years to come. Order these five by your estimate of when they might be realized - write down that estimate, too. In order to answer this question, think about the following: If you had to conceptualize and direct a video like the three examples we showed you, today, what would it look like?