The
MOVES Institute – R&D for the Future of Modeling, Virtual Environments
& Simulation
Michael Zyda
The MOVES Institute
Naval Postgraduate School
Date:
Friday, October 15, 2004
Place: Engineering Sciences Building, Room 2001
Time: 2:00 pm — 3:00 pm (Refreshments
served at 1:30 pm)
Abstract:
The mission
of the MOVES Institute is research, application and education in the grand
challenges of modeling, virtual environments, and simulation. Our areas
of focus are:
• Web-based simulation
• Computer-generated autonomy and computational cognition
• Human-performance engineering and game-based simulation
• Combat modeling and analysis
Web-based
simulation work starts with the premise that all future M&S systems
will become inextricably linked with operational systems and play across
a DoD-wide intranet. Our work in this area is to define and develop technologies
that allow 3D web-based simulation to happen both from a visualization
and networked basis.
Our work in computer-generated autonomy is on developing computational structures
and tools for the rapid deployment of agent-based simulation. Applications
for agent-based simulation include modeling terrorist behaviors and asymmetric
warfare.
Human-performance engineering and game-based simulations are a very important area for us.
Our path at the MOVES Institute has gone from visual simulation to virtual
reality to game-based simulation. Today everyone in DoD wants his next-generation
combat modeling and training system to have a game-like interface. We’ve
become the experts here at NPS, especially from our experience producing
the very successful America’s Army PC game, a game spun-off this
year into an Army development organization. Human-performance engineering
is how do we take the systems we build and then determine what levels
of fidelity are required for effective training and what training we can
actually do with the system produced.
In combat modeling and analysis, a lot of our work is taking existing combat
modeling systems and bringing them into the institute for understanding
and revision by our students, faculty, and staff and for building simulations
that allow us to analyze what may or may not happen in an area of interest.
MICHAEL ZYDA is Director of
the MOVES Institute at the Naval Postgraduate School, Monterey. He is
also a Professor in the Department of Computer Science at NPS. From 1986
until the formation of the MOVES Institute, he was the Director of the
NPSNET Research Group. In addition to NPS, Professor Zyda holds the position
of Visiting Research Scholar at the University of Southern California,
Information Sciences Institute. Professor Zyda's research interests include
computer graphics, large-scale, networked 3D virtual environments, agent-based
simulation, modeling human and organizational behavior, interactive computer-generated
story, computer-generated characters, video production, entertainment/defense
collaboration, and modeling and simulation. He is a pioneer in the following
fields - computer graphics, virtual reality, modeling and simulation,
and defense/entertainment collaboration. He holds a lifetime appointment
as a National Associate of the National Academies, an appointment made
by the Council of the National Academy of Sciences in November 2003, awarded
in recognition of “extraordinary service” to the National
Academies. He is a Pioneer in the Modeling and Simulation Professional
Certification Commission. He served as the principal investigator and
development director of the America’s Army PC game funded by the
Assistant Secretary of the Army for Manpower and Reserve Affairs. He took
America's Army from conception to three million plus registered players
and hence, transformed Army recruiting.
For a more detailed biography, visit http://movesinstitute.org/~zyda
Host: Professor JoAnn Kuchera-Morin, Chair of Media Arts
& Technology |