| Making Visible the Invisible  George Legrady and Rama Hoetzlein Media Arts and Technology / Art 
        Department UC Santa Barbara
 
 Date: Friday, November 18, 
        2005Place: Buchanan 1930
 Time: 2:00 pm — 3:00 pm (Refreshments 
        served at 1:30 pm)
 
   Abstract:
 
 “Making Visible the Invisible” is a permanent commissioned artwork for 
        the Rem Koolhaas designed Seattle Public Library. The project consists 
        in the visualization of the hourly circulation of books leaving and returned 
        to the library for the next ten years. The visualizations are featured 
        on 6 large LCD panels located on a glass wall horizontally behind the 
        librarians’ main information desk in the Mixing Chamber, a large open 
        19,500 sq ft space dedicated to information retrieval and public accessible 
        computer research.
 
 Real-time animations are generated in the open source GameX platform and 
        custom database software using data received from the library's Information 
        Technology center. The 4 visualizations include “Vital Statistics” which 
        provides circulation statistical data, “Floating Titles” condenses the 
        hourly checked-out items into a linear stream of titles floating by, “Dewey 
        Dot Matrix Rain” separates Dewey classified items from others into falling 
        or flashing actions, and “Keyword Map Attack” color codes and spatially 
        maps keywords associated with the circulating items.
     GEORGE LEGRADY'S interactive digital media installations 
        have been exhibited internationally since the early 1990’s. He is best 
        known for his award winning artworks focused on the classification and 
        visualization of data as in “Pockets Full of Memories” (2001) commissioned 
        by the Centre Pompidou, Paris; “Slippery Traces” (1996) published by the 
        ZKM Center for Media & Technology Museum in Karlsruhe, Germany, and the 
        “Anecdoted Archive from the Cold War (1993). George Legrady is Professor 
        of Digital Media in the Media Arts & Technology (MAT) Graduate program 
        at the University of California, in Santa Barbara. http://www.georgelegrady.com
 
 RAMA HOETZLEIN is enrolled in the PhD Media Arts & Technology 
        program at the University of California, Santa Barbara. He received a 
        BA in Computer Science, and a BFA in Fine Arts from Cornell University 
        in 2001. Hoetzlein created GameX, an open source instructional game engine 
        used to initiate the Game Design Initiative at Cornell University. http://www.rchoetzlein.com
 
     For more information, visit http://www.mat.ucsb.edu/~g.legrady/glWeb/Projects/spl/spl.html
 
 Press Coverage (September 14-19, 2005): http://seattlepi.nwsource.com/visualart/240371_library13.html 
        http://www.artdish.com/blog/default.asp 
        http://www.futureofthebook.org/blog/archives/2005/09/making_visible.html
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