Making Visible the Invisible
George Legrady and Rama Hoetzlein
Media Arts and Technology / Art
Department
UC Santa Barbara
Date: Friday, November 18,
2005
Place: Buchanan 1930
Time: 2:00 pm — 3:00 pm (Refreshments
served at 1:30 pm)
Abstract:
“Making Visible the Invisible” is a permanent commissioned artwork for
the Rem Koolhaas designed Seattle Public Library. The project consists
in the visualization of the hourly circulation of books leaving and returned
to the library for the next ten years. The visualizations are featured
on 6 large LCD panels located on a glass wall horizontally behind the
librarians’ main information desk in the Mixing Chamber, a large open
19,500 sq ft space dedicated to information retrieval and public accessible
computer research.
Real-time animations are generated in the open source GameX platform and
custom database software using data received from the library's Information
Technology center. The 4 visualizations include “Vital Statistics” which
provides circulation statistical data, “Floating Titles” condenses the
hourly checked-out items into a linear stream of titles floating by, “Dewey
Dot Matrix Rain” separates Dewey classified items from others into falling
or flashing actions, and “Keyword Map Attack” color codes and spatially
maps keywords associated with the circulating items.
GEORGE LEGRADY'S interactive digital media installations
have been exhibited internationally since the early 1990’s. He is best
known for his award winning artworks focused on the classification and
visualization of data as in “Pockets Full of Memories” (2001) commissioned
by the Centre Pompidou, Paris; “Slippery Traces” (1996) published by the
ZKM Center for Media & Technology Museum in Karlsruhe, Germany, and the
“Anecdoted Archive from the Cold War (1993). George Legrady is Professor
of Digital Media in the Media Arts & Technology (MAT) Graduate program
at the University of California, in Santa Barbara. http://www.georgelegrady.com
RAMA HOETZLEIN is enrolled in the PhD Media Arts & Technology
program at the University of California, Santa Barbara. He received a
BA in Computer Science, and a BFA in Fine Arts from Cornell University
in 2001. Hoetzlein created GameX, an open source instructional game engine
used to initiate the Game Design Initiative at Cornell University. http://www.rchoetzlein.com
For more information, visit http://www.mat.ucsb.edu/~g.legrady/glWeb/Projects/spl/spl.html
Press Coverage (September 14-19, 2005): http://seattlepi.nwsource.com/visualart/240371_library13.html
http://www.artdish.com/blog/default.asp
http://www.futureofthebook.org/blog/archives/2005/09/making_visible.html
|