| The FogScreen as a 3-D Display 
        and Anywhere Augmentation
 
 
Stephen DiVerdi Computer Science UC Santa Barbara
 
 
 Date: Friday, May 11, 2007Place: Buchanan 
        1930
 Time: 2:00 pm — 3:00 pm
 
 
 Abstract:
 This talk will consist of two parts. First 
        will be recent developments with the FogScreen as a 3D display. Human 
        depth perception is enabled by the sum of a set of different depth cues, 
        and all 3D display technology attempts to increase depth perception by 
        recreating these cues. Our latest project uses two FogScreens to create a simulation of both binocular 
        stereo and occular accomodation in a technique known as Depth Fused 3D. 
        The result is improved 3D perception without the need for glasses. I will 
        present our results with a prototype two-FogScreen display system and 
        discuss the implications for a usable 3D display.
   The second half of the talk will focus on 
        Anywhere Augmentation. Traditional high quality augmented reality requires 
        laborious and time-consuming setup, measurement, calibration and modeling 
        that hinders casual experimentation with AR technologies. The goal of 
        Anywhere Augmentation is to reduce these initial costs, making AR applications 
        more feasible outside of a research environment. This broad topic encompasses 
        many different algorithms, pieces of hardware, and applications. I will 
        present the progress I've made in these areas, particularly for desktop 
        applications and outdoor wearable systems.
     STEPHEN DiVERDI is a fifth 
        year doctoral student in the Four Eyes Lab, advised by Tobias Hollerer 
        and George Legrady. His interests include computer graphics, computer 
        vision, and human computer interaction. He doesn't think he's done enough 
        interesting stuff to write a long bio in the third person.       |