The FogScreen as a 3-D Display
and
Anywhere Augmentation
Stephen DiVerdi
Computer Science
UC Santa Barbara
Date: Friday, May 11, 2007
Place: Buchanan
1930
Time: 2:00 pm — 3:00 pm
Abstract:
This talk will consist of two parts. First
will be recent developments with the FogScreen as a 3D display. Human
depth perception is enabled by the sum of a set of different depth cues,
and all 3D display technology attempts to increase depth perception by
recreating these cues. Our
latest project uses two FogScreens to create a simulation of both binocular
stereo and occular accomodation in a technique known as Depth Fused 3D.
The result is improved 3D perception without the need for glasses. I will
present our results with a prototype two-FogScreen display system and
discuss the implications for a usable 3D display.
The second half of the talk will focus on
Anywhere Augmentation. Traditional high quality augmented reality requires
laborious and time-consuming setup, measurement, calibration and modeling
that hinders casual experimentation with AR technologies. The goal of
Anywhere
Augmentation is to reduce these initial costs, making AR applications
more feasible outside of a research environment. This broad topic encompasses
many different algorithms, pieces of hardware, and applications. I will
present the progress I've made in these areas, particularly for desktop
applications and outdoor wearable systems.
STEPHEN DiVERDI is a fifth
year doctoral student in the Four Eyes Lab, advised by Tobias Hollerer
and George Legrady. His interests include computer graphics, computer
vision, and human computer interaction. He doesn't think he's done enough
interesting stuff to write a long bio in the third person.
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