The FogScreen as a 3-D Display and
Anywhere Augmentation

Stephen DiVerdi

Computer Science

UC Santa Barbara


Date: Friday, May 11, 2007
Place: Buchanan 1930
Time: 2:00 pm 3:00 pm


Abstract:

This talk will consist of two parts. First will be recent developments with the FogScreen as a 3D display. Human depth perception is enabled by the sum of a set of different depth cues, and all 3D display technology attempts to increase depth perception by recreating these cues. Our
latest project uses two FogScreens to create a simulation of both binocular stereo and occular accomodation in a technique known as Depth Fused 3D. The result is improved 3D perception without the need for glasses. I will present our results with a prototype two-FogScreen display system and discuss the implications for a usable 3D display.

 

The second half of the talk will focus on Anywhere Augmentation. Traditional high quality augmented reality requires laborious and time-consuming setup, measurement, calibration and modeling that hinders casual experimentation with AR technologies. The goal of Anywhere
Augmentation is to reduce these initial costs, making AR applications more feasible outside of a research environment. This broad topic encompasses many different algorithms, pieces of hardware, and applications. I will present the progress I've made in these areas, particularly for desktop applications and outdoor wearable systems.

 

 

STEPHEN DiVERDI is a fifth year doctoral student in the Four Eyes Lab, advised by Tobias Hollerer and George Legrady. His interests include computer graphics, computer vision, and human computer interaction. He doesn't think he's done enough interesting stuff to write a long bio in the third person.