Efficient Creation of Urban Environments through Procedural Techniques
Pascal Mueller
Computer Vision Laboratory
ETH Zurich, Switzerland
Date: Friday, March 7, 2008
Place: Buchanan 1940
Time: 2:00 pm — 3:00 pm
Abstract:
Creating digital content for virtual worlds remains a significant
challenge,
especially for urban environments, which are among the largest and most complex. As display capabilities improve and audience expectations grow, procedural modeling techniques are becoming an increasingly important supplement to traditional modeling software. In this talk, we present grammar-based, image-based and interactive methods for the efficient creation of urban environments. Thus extensive architectural models of
high
visual quality and geometric detail can be produced at low cost.
Selected
examples demonstrate solutions to previously unsolved modeling problems, especially to consistent mass modeling with volumetric shapes of
arbitrary
orientation. Furthermore, we show massive urban models with
unprecedented
level of detail, with the virtual rebuilding of the archaeological
site of
Pompeii as a case in point.
PASCAL MULLER is researcher
at the Computer Vision Laboratory of the ETH Zurich and CEO of the recently
founded spin-off company Procedural Inc. located in Zurich, Switzerland.
His main interests lie in the field of computer graphics: procedural modeling,
generative design, visual effects production pipelines and computer-aided
media art. He developed the architectural modeling tool CityEngine and
is co-developer of the multimedia engine Soundium. He has published various
scientific papers including SIGGRAPH, and his body of artistic work includes
videos, short movies, over fifty live visuals performances, and several
interactive installations exhibited in museums like the Ars Electronica
Center. Pascal Mueller received a master degree in computer science from
ETH Zurich in 2001. For two years, he worked as a 3D artist and technical
director for the Swiss production company Central Pictures.
Host: Dr. Stefan Muller
Arisona, Media Arts and Technology
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