Animating Characters Using Motion Capture and Simulation
Prof. Victor B. Zordan
Computer Science
UC Riverside
Date: Friday, Feb. 1, 2008
Place: Buchanan 1940
Time: 2:00 pm — 3:00 pm
Abstract:
Automatically creating humanlike animation
for characters is difficult, especially in applications such as video
games and online environments where the characters must move realistically,
respond to unpredicted events, and remain controllable at a high level
by the users of such virtual worlds. In this talk, I describe several
techniques for generating realistic character motion using examples recorded
from humans and physically based models, focusing primarily on controllable,
responsive characters that combine dynamic simulation and recorded data.
My research relies on human examples to dictate movement style and on
simulation to create physically plausible motion including interactions
with the environment and other simulated characters. Emphasis will be
placed on generating believable unpredicted responses within a motion
capture dependent animation system as well as on using both motion capture
and simulation alone as mechanisms for generating high fidelity movement
for humans. The talk will close with a brief discussion about the role
of physics in generating games and online motion that is beyond the scope
of applications seen today.
VICTOR ZORDAN is an Assistant
Professor of Computer Science and Engineering at UC Riverside, having
received his Ph.D. in computer science from Georgia Institute of Technology
in 2002. Professor Zordan's research interests fall in several areas of
computer animation including human motion, physically based modeling,
interactive virtual environments, behavior control, and interface design.
He has published numerous papers on the control of human and humanlike
characters as well as on several other topics including anatomical modeling,
procedural approaches, and video-based animation.
Host: Prof. Tobias Hollerer,
Computer Science
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