Research has explored physiological input for enhancing immersion in single player games through indirectly controlled signals like heart rate or galvanic skin response. In this project, we propose breathing as a directly controlled physiological signal that can facilitate unique and engaging play experiences through natural interaction in single and multiplayer virtual reality games. We designed four intuitive active breath control actions as additional input channels in the game:
BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games. CHI 2018.
VR, breathing, immersion, input, interaction
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