My primary research area is experience-focused HCI (or eHCI). My lab creates new sensing and feedback technologies that aim to improve people's day to day lives including devices that augment physiological and perceptual capabilities; experiences that put people back in touch with themselves and each other; and systems that leave people free, in the words of Clynes and Kline (Cyborgs and Space, Sept 1960) -- to explore, to create, to think and to feel.
We design and engineer AR/VR technologies (novel interactions, experiences and tools for the Metaverse), haptic feedback devices and human-centered AI systems for solving high-impact real-world problems. These technologies hold great promise for advancing learning, creativity, gaming, therapy, accessibility and more. By prioritizing real-world applications, our goal is to make groundbreaking discoveries by adapting machine learning tools and engineering new systems that can have a huge positive impact in the world.
An outdoor VR time travel experience that takes you to the MIT of 1916 as well as an envisioned future 100 years from now.
A continuously morphing 4D geometrical VR world was my first VR project (DK1) back in 2013.
2019 |
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Misha Sra, Abhinandan Jain and Pattie Maes. Adding proprioceptive feedback to virtual reality experiences using galvanic vestibular stimulation. CHI 2019. |
Misha Sra Assistant Professor of Computer Science
Sherry Chen PhD student, CS
Yimeng Liu PhD student, CS
Mengyu Chen PhD student, MAT
Atieh Taheri PhD student, ECE
Andrew Huard PhD student, ECE
Jungah Son PhD student, MAT
Carlos Gilberto Visiting PhD student, MechE
Arthur Caetano PhD student, CS
Avinash Nargund PhD student, ECE
Giuliana Barrios Dell'Olio Visiting Master's Student, CS 2020-2021. Now at McKinsey & Company.
Jake Guida Master's Student, CS 2020 (now at Adobe)
© Perceptual Engineering Lab