As AI decouples intelligence from consciousness, as XR transforms perception, and as matter becomes machine manipulable, three questions about the future arise:
To answer these questions, our current work focuses on eXtended Reality (virtual, augmented and mixed reality or XR) and Artificial Intelligence (AI). In particular, we investigate the design, engineering and study of adaptive and explainable interfaces, tools, and systems for augmenting human physical capability. We are currently working in the areas of: (1) motor skill acquisition and recovery (e.g., fitness training, sports training, physical rehab therapy), (2) realtime guidance and feedback for physical tasks (e.g., repair, maintenance, cooking), and (3) human-AI creative collaboration for physical skills (e.g., playing an instrument, choreography).
The future is a heterotopia of "worlds within worlds, mirroring and yet upsetting what is outside," connected within and without in one seamless continuum.
For Fall 2024, I am actively looking for technical and motivated students who can demonstrate expertise and creativity with prototyping XR, electrical or mechanical systems and have significant prior programming experience, with or without AI. Please use the CS admission process, pick HCI as your area of interest, and include a link to your portfolio of work. Deadline is Dec 2023. For the 2024 cycle, I am specifically interested in students who are interested in exploring the design of task guidance systems from all perspectives.
In your email, please give me a sense of why our lab is right for you and how you would contribute. What novel ideas would you bring to the lab? What new projects would you want to work on (don't just pick a project from the ones on this page)? I'd like to see a portfolio that documents the different research projects you have worked on and specifies your role in each of them, links to publications etc. I will not respond to your email if it's obvious you have never looked at our lab's website.
We are looking for applicants who:
Design of an Emotion-Aware Painting Application With an Interactional Approach for Virtual Reality. ACII 2023.
An outdoor VR time travel experience that takes you to the MIT of 1916 as well as an envisioned future 100 years from now.
A continuously morphing 4D geometrical VR world was my first VR project (DK1) back in 2013.
Misha Sra Assistant Professor of Computer Science
Sherry Chen PhD student, CS
Yimeng Liu PhD candidate, CS
Atieh Taheri PhD candidate, ECE
Andrew Huard PhD student, ECE
Arthur Caetano PhD student, CS
Avinash Nargund PhD student, ECE
Zichen Chen PhD student, CS
Kojiro Takeyama Visiting Researcher, Toyota Research
Alejandro ApontePhD student, MAT
Purav Bhardwaj Visiting student, NID, India
Carlos Gilberto Visiting PhD student, MechE. UNAM, Mexico City
Giuliana Barrios Dell'Olio Visiting Master's Student, CS 2020-2021. Now at McKinsey & Company
Jake Guida MS'20, CS (now at Adobe)
Mengyu Chen PhD'23, MAT (now at JP Morgan Chase)
Austin Mac BS'23, CS (now at Roblox)
Jungah Son PhD'23, MAT
For Fall 2024, I am actively looking for technical and motivated students who can demonstrate expertise and creativity with prototyping XR, electrical or mechanical systems and have significant prior programming experience, with or without AI. Please use the CS admission process, pick HCI as your area of interest, and include a link to your portfolio of work. Deadline is Dec 2023.
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