Perceptual Illusions

Redirected walking method in VR based on the cognitive illusion of inattentional blindness.


About This Project

The aim is to draw a user's attention away from the horizon, to objects and interactions up close or higher up, along with some visibility control techniques. Inattentional blindness along with visibility control techniques were tested through the implementation of a redirected walking scenario in VR, with the goal of creating a disruption free walking experience with presence maintained at all times. A user study (N = 16) showed that the illusion of unconstrained walking in a large virtual area (16 x 8m) is maintained even though users are limited to a smaller (3.5 x 3.5m) physical space.

Project Data

VMotion: Designing a Seamless Walking Experience in VR. DIS 2018
VR, self-driving cars, zero-g flights, motion sickness

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