Roomscale Haptics

Actuated cardboard structures that respond physically to events in VR, providing a room-scale haptic experiences and spectatorship.


About This Project

Multiplayer virtual reality games introduce the problem of variations in the physical size and shape of each user’s space for mapping into a shared virtual space. We designed an asymmetric approach to solve the spatial variation problem, by allowing people to choose roles based on the size of their space. We demonstrate this design through the implementation of a virtual snowball fight where players can choose from multiple roles, namely the shooter, the target, or an onlooker depending on whether the game is played remotely or together in one large space. In the co-located version, the target stands behind an actuated cardboard fort that responds to events in VR.

Project Data

Resolving Spatial Variation And Allowing Spectator Participation In Multiplayer VR. UIST 2016.
VR, room-scale haptics, snowball nerf gun, actuated shape changing

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