Emerging pervasive games use sensors, graphics and networking technologies to provide immersive game experiences integrated with the real world. Existing pervasive games commonly rely on a device screen for providing game-related information, while overlooking opportunities to include new types of contextual interactions like jumping, a punching gesture, or even voice to be used as game inputs. Spellbound is a physical mobile team-based game that aims to nurture a spirit of togetherness. Spellbound takes advantage of the abovementioned opportunities and integrates real-world actions like jumping and spinning with a virtual game world. It also replaces touch-based input with voice interaction and provides glanceable and haptic feedback using custom hardware in the true spirit of social play characteristic of traditional children’s games.
Expanding social mobile games beyond the device screen. Journal: Personal and Ubiquitous Computing 2015.
Mobile, outdoors, team-based, location-based, activity detection, game, play
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