# GAMES202: 高质量实时渲染

#### 2021 年春季学期（在线直播）

##### Important Announcement and Disclaimer

This course is not supported by any funding agencies in the United States and China. By making this course free to the public, the instructor is not getting paid by either the US or China. Using Chinese for instruction is partly for the convenience of the instructor, and partly aimed at widening the diversity of audiences, including Chinese-speaking Americans. An English version of this course is being worked out actively by the instructor.

##### 直播方式

GAMES 虎牙直播间 webinar.games-cn.org

##### 课程需求
【必须】：GAMES101 或其它计算机图形学入门课程；微积分
【非必须】：着色器编程基础（GLSL 或 HLSL 等等），课程开始时会快速回顾并提供训练用作业

##### 课时安排
【课时】：共安排 15 节课，每节一小时左右，每周两节
【作业】：共 5 次小作业，1 次大作业，全部是编程任务，会提供代码框架。作业不作强制要求，自愿完成，并通过课程作业系统提交。
【考试】：无考试安排
【其它】：中文授课，英文课件，采用直播互动形式，以轻松愉快为主，每课结束当天会放出录像

##### 教材
【非必须】：Tomas Akenine-Möller 等，"Real-Time Rendering"，第四版

##### 课程大纲与讲义

Mar 20 基础知识回顾（渲染管线、着色语言、渲染方程、微积分基础） [课件]

Apr 3 实时环境光照 2（预计算：precomputed radiance transfer） [课件]

Anton Kaplanyan, Light Propagation Volumes, SIGGRAPH 2009 Course
Crassin et al., Interactive Indirect Illumination Using Voxel Cone Tracing, SIGGRAPH 2009 Course
Ritschel et al., Approximating Dynamic Global Illumination in Image Space, I3D 2009

Ritschel et al., Stochastic Screen-Space Reflections, SIGGRAPH 2015 course

Walter et al., Microfacet Models for Refraction through Rough Surfaces, EGSR 2007
Kulla and Conty, Revisiting Physically Based Shading at Imageworks, SIGGRAPH 2017 course

Brent Burley, Physically-Based Shading at Disney, SIGGRAPH 2012 talk
Hill and Heitz, Real-Time Area Lighting: a Journey from Research to Production, SIGGRAPH 2016 course

Kopf et al., Joint Bilateral Upsampling, SIGGRAPH 2007
Schied et al., Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination, HPG 2017
Chaitanya et al., Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder, SIGGRAPH 2017