Department of Computer Science
University of California, Santa Barbara
2119 Harold Frank Hall
Santa Barbara, CA 93106
lingqi@cs.ucsb.edu
Curriculum Vitae [Aug 2024]
I am an Associate Professor of Computer Science at UC Santa Barbara, co-director of the MIRAGE Lab, and affiliated faculty in the Four Eyes Lab. Before joining UCSB, I received my Ph.D. degree from the Department of Electrical Engineering and Computer Sciences at UC Berkeley, advised remotely by Prof. Ravi Ramamoorthi at UC San Diego. During my Ph.D., I worked at Walt Disney Animation Studios (2014), Autodesk (2015), Weta Digital (2016) and NVIDIA Research (2017) as an intern. Earlier, I obtained my bachelor degree in Computer Science from Tsinghua University in China in 2013, advised by Prof. Shi-Min Hu and Prof. Kun Xu.
My research is in Computer Graphics. During my Ph.D. career, I mainly aimed at rendering photo-realistic visual appearance (a.k.a. hard-core graphics) at real world complexity, building theoretical foundations mathematically and physically to reveal the principles of the visual world. I have brought original research topics to Computer Graphics, such as detailed rendering from microstructure, and real-time ray tracing with reconstruction. And I took the first steps exploiting Machine Learning approaches for physically based rendering.
As a young Computer Graphics researcher, my dream is to present people an interactive computer-generated world to live in, just like the ones in the movies The Matrix and Ready Player One. To achieve that, I come up with my own Rendering Equation, as you can see above. I am prudently looking for outstanding graduate students (details and FAQs) to work on related research topics, including but not limited to physically-based / image-based rendering, real-time ray tracing and realistic appearance modeling / acquisition. Let's work together, not to change the world, but to create one.
I am fortunate and proud to work with these phenomenal students:
Current Postdoctoral Fellow: Junqiu Zhu
Current PhD Student(s): Zilin Xu, Songyin Wu, Zheng Zeng, Yang Zhou
Current MS Student(s): Minghao Huang, Liangfu Kang, Chuyan Zhang
Alumni: Tao Huang (Now at Tencent), Lara Floegel-Shetty (MS, now at Apple), Shlomi Steinberg (PhD, now at U Waterloo), Jinglei Yang (MS, now at Amazon), Lei Xu (MS, now at Meta)
Term | Course | Location | Time |
---|---|---|---|
Fall 2024 | CS180/CS280: Introduction to Computer Graphics | PSYCH 1924 | TuTh 9:30 AM - 10:45 AM (PT) |
Spring 2024 | CS292F: Real-Time High Quality Rendering | Phelps 3526 | TuTh 11:00 AM - 12:00 PM (PT) |
Winter 2024 | CS190I: Introduction to Offline Rendering | PSYCH 1924 | TuTh 9:30 AM - 10:45 AM (PT) |
Fall 2023 | CS180/CS280: Introduction to Computer Graphics | IV THEA2 | TuTh 9:30 AM - 10:45 AM (PT) |
Winter 2023 | CS292F: Real-Time High Quality Rendering | Phelps 3526 | MW 1:00 PM - 2:00 PM (PT) |
Fall 2022 | CS180/CS280: Introduction to Computer Graphics | BUCHN 1920 | TuTh 9:30 AM - 10:45 AM (PT) |
Spring 2022 | CS190I: Introduction to Offline Rendering | CHEM 1171 | MW 9:30 AM - 10:45 AM (PT) |
Winter 2022 | CS291A: Real-Time High Quality Rendering | Phelps 2510 | MW 1:00 PM - 2:00 PM (PT) |
Fall 2021 | CS180: Introduction to Computer Graphics | SH 1431 | TuTh 11:00 AM - 12:15 PM (PT) |
Spring 2021 | CS291A: Real-Time High Quality Rendering | Online | Asynchronous Access |
Spring 2021 | GAMES202: Real-Time High Quality Rendering (in Chinese) | Online | TuSa 10:00 AM - 11:00 AM (GMT+8) |
Winter 2021 | CS180/CS280: Introduction to Computer Graphics | Online | Asynchronous Access |
Fall 2020 | CS190I: Introduction to Offline Rendering | Online | Asynchronous Access |
Spring 2020 | CS291A: Real-Time High Quality Rendering | Online | MW 5:00 PM - 6:15 PM (PT) |
Spring 2020 | GAMES101: Introduction to Computer Graphics (in Chinese) | Online | TuF 10:00 AM - 11:00 AM (GMT+8) |
Winter 2020 | CS180: Introduction to Computer Graphics | Phelps 2516 | TuTh 11:00 AM - 12:15 PM (PT) |
Spring 2019 | CS180: Introduction to Computer Graphics | Girvetz 2128 | MW 11:00 AM - 12:15 PM (PT) |
Winter 2019 | CS291A: Real-Time High Quality Rendering | Phelps 3526 | MW 3:30 PM - 5:30 PM (PT) |
Unified Gaussian Primitives for Scene Representation and Rendering
Yang Zhou, Songyin Wu, Ling-Qi Yan
Technical Report (arXiv:2406.09733), Jun 2024
Efficient Scene Appearance Aggregation for Level-of-Detail Rendering
Yang Zhou, Tao Huang, Pradeep Sen, Ravi Ramamoorthi, Ling-Qi Yan
ACM Transactions on Graphics, 2024 (Accepted with Minor Revision)
Technical Report (arXiv:2409.03761), Aug 2024
Real-time Level-of-detail Strand-based Hair Rendering
Tao Huang, Yang Zhou, Daqi Lin, Junqiu Zhu, Ling-Qi Yan, Kui Wu
Technical Report (arXiv:2405.10565), Oct 2024
A Dynamic By-example BTF Synthesis Scheme
Zilin Xu, Zahra Montazeri, Beibei Wang, Ling-Qi Yan
ACM SIGGRAPH Asia 2024 (Conference Track)
GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering
Songyin Wu, Deepak Vembar, Anton Sochenov, Selvakumar Panneer, Sungye Kim, Anton Kaplanyan, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2024)
A Generalized Ray Formulation For Wave-Optical Light Transport
Shlomi Steinberg, Ravi Ramamoorthi, Benedikt Bitterli, Eugene d'Eon, Ling-Qi Yan, Matt Pharr
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2024)
NU-NeRF: Neural Reconstruction of Nested Transparent Objects with Uncontrolled Capture Environment
Jiamu Sun, Tong Wu, Ling-Qi Yan, Lin Gao
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2024)
Recent Advances in 3D Gaussian Splatting
Tong Wu, Yu-Jie Yuan, Ling-Xiao Zhang, Jie Yang, Yan-Pei Cao, Ling-Qi Yan, Lin Gao
Computational Visual Media, 2024
Precomputed Dynamic Appearance Synthesis and Rendering
Yaoyi Bai, Miloš Hašan, Ling-Qi Yan
Proceedings of the Eurographics Symposium on Rendering, 2024
RGB↔X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models
Zheng Zeng, Valentin Deschaintre, Iliyan Georgiev, Yannick Hold-Geoffroy, Yiwei Hu, Fujun Luan, Ling-Qi Yan, Miloš Hašan
ACM SIGGRAPH 2024 (Conference Track)
A Realistic Multi-scale Surface-based Cloth Appearance Model
Junqiu Zhu, Lukas Bode, Adrian Jarabo, Carlos Aliaga, Christophe Hery, Ling-Qi Yan, Matt Jen-Yuan Chiang
ACM SIGGRAPH 2024 (Conference Track)
Specular Polynomials
Zhimin Fan, Jie Guo, Yiming Wang, Tianyu Xiao, Hao Zhang, Chenxi Zhou, Zhenyu Chen, Pengpei Hong, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2024)
Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-time Rendering
Sipeng Yang, Qingchuan Zhu, Junhao Zhuge, Qiang Qiu, Chen Li, Yuzhong Yan, Huihui Xu, Ling-Qi Yan, Xiaogang Jin
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2024)
A Multi-scale Yarn Appearance Model with Fiber Details
Apoorv Khattar, Junqiu Zhu, Jean-Marie Aubry, Emiliano Padovani, Marc Droske, Ling-Qi Yan, Zahra Montazeri
Computational Visual Media, 2024
ExtraSS: A Framework for Joint Spatial Super Sampling and Frame Extrapolation
Songyin Wu, Sungye Kim, Zheng Zeng, Deepak Vembar, Sangeeta Jha, Anton Kaplanyan, Ling-Qi Yan
ACM SIGGRAPH Asia 2023 (Conference Track)
Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle
Yuang Cui, Gaole Pan, Jian Yang, Lei Zhang, Ling-Qi Yan, Beibei Wang
ACM SIGGRAPH Asia 2023 (Conference Track)
Extended Path Space Manifolds for Physically Based Differentiable Rendering
Jiankai Xing, Xuejun Hu, Fujun Luan, Ling-Qi Yan, Kun Xu
ACM SIGGRAPH Asia 2023 (Conference Track)
Manifold Path Guiding for Importance Sampling Specular Chains
Zhimin Fan, Pengpei Hong, Jie Guo, Changqing Zou, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2023)
MetaLayer: A Meta-learned BSDF Model for Layered Materials
Jie Guo, Zeru Li, Xueyan He, Beibei Wang, Wenbin Li, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2023)
Efficient Participating Media Rendering with Differentiable Regularization
Wenshi Wu, Beibei Wang, Miloš Hašan, Lei Zhang, Zhong Jin, Ling-Qi Yan
Computational Visual Media, 2023
Ray-aligned Occupancy Map Array for Fast Approximate Ray Tracing
Zheng Zeng, Zilin Xu, Lifan Wu, Lu Wang, Ling-Qi Yan
Computer Graphics Forum (Proceedings of Eurographics Symposium on Rendering 2023)
A Practical and Hierarchical Yarn-based Shading Model for Cloth
Junqiu Zhu, Zahra Montazeri, Jean-Marie Aubry, Ling-Qi Yan, Andrea Weidlich
Computer Graphics Forum (Proceedings of Eurographics Symposium on Rendering 2023)
EGSR 2023 Best Paper Award and EGSR 2023 Best Visual Award
On the Properties of the Anisotropic Multivariate Hermite-Gauss Functions
Shlomi Steinberg, Ömer Eğecioğlu, Ling-Qi Yan
Hacettepe Journal of Mathematics and Statistics
BSDF Importance Baking: A Lightweight Neural Solution to Importance Sampling General Parametric BSDFs
Yaoyi Bai, Songyin Wu, Zheng Zeng, Beibei Wang, Ling-Qi Yan
Technical Report (arXiv:2210.13681), Feb 2023
A Realistic Surface-based Cloth Rendering Model
Junqiu Zhu, Adrian Jarabo, Carlos Aliaga, Ling-Qi Yan, Matt Jen-Yuan Chiang
ACM SIGGRAPH 2023 (Conference Track)
Neural Prefiltering for Correlation-aware Levels of Detail
Philippe Weier, Tobias Zirr, Anton Kaplanyan, Ling-Qi Yan, Philipp Slusallek
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2023)
Neural Biplane Representation for BTF Rendering and Acquisition
Jiahui Fan, Beibei Wang, Miloš Hašan, Jian Yang, Ling-Qi Yan
ACM SIGGRAPH 2023 (Conference Track)
Deep Real-time Volumetric Rendering Using Multi-feature Fusion
Jinkai Hu, Chengzhong Yu, Hongli Liu, Ling-Qi Yan, Yiqian Wu, Xiaogang Jin
ACM SIGGRAPH 2023 (Conference Track)
Lightweight Neural Basis Functions for All-Frequency Shading
Zilin Xu, Zheng Zeng, Lifan Wu, Lu Wang, Ling-Qi Yan
ACM SIGGRAPH Asia 2022 (Conference Track)
Unbiased Caustics Rendering Guided by Representative Specular Paths
He Li, Beibei Wang, Changehe Tu, Kun Xu, Nicolas Holzschuch, Ling-Qi Yan
ACM SIGGRAPH Asia 2022 (Conference Track)
Woven Fabric Capture from a Single Photo
Wenhua Jin, Beibei Wang, Miloš Hašan, Yu Guo, Steve Marschner, Ling-Qi Yan
ACM SIGGRAPH Asia 2022 (Conference Track)
Differentiable rendering using RGBXY derivatives and optimal transport
Jiankai Xing, Fujun Luan, Ling-Qi Yan, Xuejun Hu, Houde Qian, Kun Xu
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2022)
SpongeCake: A Layered Microflake Surface Appearance Model
Beibei Wang, Wenhua Jin, Miloš Hašan, Ling-Qi Yan
ACM Transactions on Graphics, 2022
Practical Level-of-detail Aggregation of Fur Appearance
Junqiu Zhu, Sizhe Zhao, Lu Wang, Yanning Xu, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2022)
Position-free Multiple-bounce Computations for Smith Microfacet BSDFs
Beibei Wang, Wenhua Jin, Jiahui Fan, Jian Yang, Nicolas Holzschuch, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2022)
Towards Practical Physical-Optics Rendering
Shlomi Steinberg, Pradeep Sen, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2022)
SIGGRAPH 2022 Technical Papers Awards: Best Paper Honorable Mention
Neural Layered BRDFs
Jiahui Fan, Beibei Wang, Miloš Hašan, Jian Yang, Ling-Qi Yan
ACM SIGGRAPH 2022 (Conference Track)
Recent Advances in Glinty Appearance Rendering
Junqiu Zhu, Sizhe Zhao, Yanning Xu, Xiangxu Meng, Lu Wang, Ling-Qi Yan
Computational Visual Media, 2022
Efficient Specular Glints Rendering with Differentiable Regularization
Jiahui Fan, Beibei Wang, Wenshi Wu, Miloš Hašan, Jian Yang, Ling-Qi Yan
IEEE Transactions on Visualization and Computer Graphics, 2022
Real-Time Microstructure Rendering with MIP-mapped Normal Map Samples
Haowen Tan, Junqiu Zhu, Yanning Xu, Xiangxu Meng, Lu Wang, Ling-Qi Yan
Computer Graphics Forum, 2022
Constant-Cost Spatio-Angular Prefiltering of Glinty Appearance Using Tensor Decomposition
Hong Deng, Yang Liu, Beibei Wang, Jian Yang, Lei Ma, Nicolas Holzschuch, Ling-Qi Yan
ACM Transactions on Graphics, 2022
Physical Light-Matter Interaction in Hermite-Gauss Space
Shlomi Steinberg, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021)
ExtraNet: Real-time Extrapolated Rendering for Low-latency Temporal Supersampling
Jie Guo, Xihao Fu, Liqiang Lin, Hengjun Ma, Yanwen Guo, Shiqiu (Edward) Liu, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021)
Ensemble Denoising for Monte Carlo Renderings
Shaokun Zheng, Fengshi Zheng, Kun Xu, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021)
Fast and Accurate Spherical Harmonics Products
Hanggao Xin, Zhiqian Zhou, Di An, Ling-Qi Yan, Kun Xu, Shi-Min Hu, Shing-Tung Yau
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021)
A Survey on Homogeneous Participating Media Rendering
Wenshi Wu, Beibei Wang, Ling-Qi Yan
Computational Visual Media, 2021
Temporally Reliable Motion Vectors for Better Use of Temporal Information
Zheng Zeng, Shiqiu (Edward) Liu, Jinglei Yang, Lu Wang, Ling-Qi Yan
Ray Tracing Gems II: Chapter 25
Foveated Photon Mapping
Xuehuai Shi, Lili Wang, Xiaoheng Wei, Ling-Qi Yan
IEEE Transactions on Visualization and Computer Graphics, 2021
Rendering of Subjective Speckle Formed by Rough Statistical Surfaces
Shlomi Steinberg, Ling-Qi Yan
ACM Transactions on Graphics, 2021
A Generic Framework for Physical Light Transport
Shlomi Steinberg, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2021)
Neural Complex Luminaires: Representation and Rendering
Junqiu Zhu, Yaoyi Bai, Zilin Xu, Steve Bako, Edgar Velázquez-Armendáriz, Lu Wang, Pradeep Sen, Miloš Hašan, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2021)
Volumetric Appearance Stylization With Stylizing Kernel Prediction Network
Jie Guo, Mengtian Li, Zijing Zong, Yuntao Liu, Jingwu He, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2021)
Highlight-Aware Two-Stream Network for Single-Image SVBRDF Acquisition
Jie Guo, Shuichang Lai, Chengzhi Tao, Yuelong Cai, Lei Wang, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2021)
Vectorization for Fast, Analytic, and Differentiable Visibility
Yang Zhou, Lifan Wu, Ravi Ramamoorthi, Ling-Qi Yan
ACM Transactions on Graphics, 2021
Temporally Reliable Motion Vectors for Real-time Ray Tracing
Zheng Zeng, Shiqiu (Edward) Liu, Jinglei Yang, Lu Wang, Ling-Qi Yan
Computer Graphics Forum (Proceedings of Eurographics 2021)
A Bayesian Inference Framework for Procedural Material Parameter Estimation
Yu Guo, Miloš Hašan, Ling-Qi Yan, Shuang Zhao
Computer Graphics Forum (Proceedings of Pacific Graphics 2020)
Path-based Monte Carlo Denoising Using a Three-Scale Neural Network
Weiheng Lin, Beibei Wang, Jian Yang, Lu Wang, Ling-Qi Yan
Computer Graphics Forum, Dec 2020
Path Cuts: Efficient Rendering of Pure Specular Light Transport
Beibei Wang, Miloš Hašan, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2020)
Example-Based Microstructure Rendering with Constant Storage
Beibei Wang, Miloš Hašan, Nicolas Holzschuch, Ling-Qi Yan
ACM Transactions on Graphics, 2020
Learning Generative Models for Rendering Specular Microgeometry
Alexandr Kuznetsov, Miloš Hašan, Zexiang Xu, Ling-Qi Yan, Bruce Walter, Nima Khademi Kalantari, Steve Marschner, Ravi Ramamoorthi
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2019)
GradNet: Unsupervised Deep Screened Poisson Reconstruction for Gradient-Domain Rendering
Jie Guo, Mengtian Li, Quewei Li, Yuting Qiang, Bingyang Hu, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2019)
Fractional Gaussian Fields for Modeling and Rendering of Spatially-Correlated Media
Jie Guo, Yanjun Chen, Bingyang Hu, Ling-Qi Yan, Yanwen Guo, Yuntao Liu
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2019)
Accurate Appearance Preserving Prefiltering for Rendering Displacement-Mapped Surfaces
Lifan Wu, Shuang Zhao, Ling-Qi Yan, Ravi Ramamoorthi
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2019)
Rendering Specular Microgeometry with Wave Optics
Ling-Qi Yan, Miloš Hašan, Bruce Walter, Steve Marschner, Ravi Ramamoorthi
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2018)
A BSSRDF Model for Efficient Rendering of Fur with Global Illumination
Ling-Qi Yan, Weilun Sun, Henrik Wann Jensen, Ravi Ramamoorthi
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2017)
Multiple Axis-Aligned Filters for Rendering of Combined Distribution Effects
Lifan Wu, Ling-Qi Yan, Alexandr Kuznetsov, Ravi Ramamoorthi
Proceedings of the Eurographics Symposium on Rendering, 2017
An Efficient and Practical Near and Far Field Fur Reflectance Model
Ling-Qi Yan, Henrik Wann Jensen, Ravi Ramamoorthi
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017)
Antialiasing Complex Global Illumination Effects in Path-space
Laurent Belcour, Ling-Qi Yan, Ravi Ramamoorthi, Derek Nowrouzezahrai
ACM Transactions on Graphics, 2016
Position-Normal Distributions for Efficient Rendering of Specular Microstructure
Ling-Qi Yan, Miloš Hašan, Steve Marschner, Ravi Ramamoorthi
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2016)
Physically-Accurate Fur Reflectance: Modeling, Measurement and Rendering
Ling-Qi Yan, Chi-Wei Tseng, Henrik Wann Jensen, Ravi Ramamoorthi
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2015)
Fast 4D Sheared Filtering for Interactive Rendering of Distribution Effects
Ling-Qi Yan, Soham Uday Mehta, Ravi Ramamoorthi, Fredo Durand
ACM Transactions on Graphics, 2015
Rendering Glints on High-Resolution Normal-Mapped Specular Surfaces
Ling-Qi Yan*, Miloš Hašan*, Wenzel Jakob, Jason Lawrence, Steve Marschner, Ravi Ramamoorthi
(*: dual first authors)
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2014)
Discrete Stochastic Microfacet Models
Wenzel Jakob, Miloš Hašan, Ling-Qi Yan, Jason Lawrence, Ravi Ramamoorthi, Steve Marschner
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2014)
Physically-based Modeling and Rendering of Complex Visual Appearance
Lingqi Yan, Advised by Ravi Ramamoorthi (Summer 2018)
Doctor of Philosophy in Computer Science in the
Graduate Division of the University of California, Berkeley
2019 ACM SIGGRAPH Outstanding Doctoral Dissertation Award
I am a huge fan of video games. In fact, this is the reason why I made up my mind to take rendering and Computer Graphics as my lifelong career when I was in primary school. We had a Hearthstone team at UC Berkeley and we made to the playoffs in the TeSPA Hearthstone Collegiate National Championship. I used to play PUBG but recently our team (FYI, SoEasy) has shifted interest towards Apex Legends, and we hit Platinum in Season 2 and Season 6. Here is a screenshot of chicken dinner we had recently.
I play piano a little bit, but classic only (with a National Piano Certificate of Level 10 in China, topmost for non-professional amateurs). I'm especially fond of Chopin's. Here are some short recordings of my home performance (F. Chopin: Waltz Op. 64. No. 2 in C-Sharp Minor, Nocturne Op. 9 No. 1 in B-Flat Minor and Op. 9 No. 2 in E-Flat Major). I'll upload more as my website continues to update.
My legal name spelling should be Lingqi Yan, and I only use Ling-Qi Yan for publications (due to some lab traditions at Tsinghua University). My name is pronounced as Ling--Chi--Yen, and here are some funny mistakes about how people usually call me (and I like them all).
"Lingqi Yan, first of his name, the unrejected, author of seven papers, breaker of the record, and the chicken eater." -- Born to be Legendary, by Lifan Wu @ UCSD.