Perceptual Engineering Lab

Building technologies that integrate with the brain

ABOUT



Misha Sra

Assistant Professor at UCSB (since 2019)

Director of the Perceptual Engineering Lab (PercLab) in the Computer Science Department.

I am affiliated with the Center for Responsible Machine Learning, Mind & Machine Inteligence and the Cognitive Science Program at UCSB. I received my PhD from the MIT Media Lab advised by Prof. Pattie Maes in the Fluid Interfaces group.

The PercLab works on designing and engineering new AR/VR, hardware and AI technologies that augment human physiological and perceptual capabilities. The techologies we design fall into two main categories: 1) systems that transform internal body signals into conscious perception, and 2) systems that transform external world signals into augmented perception. Inspired by the 1960 vision of a Cyborg proposed by Manfred and Kline, our goal is to create future "artifact-organism systems" that extend the body and the mind. These systems will augment human capabilities automatically and unconsciously, leaving us free, as Manfred and Kline wrote - to explore, to create, to think, and to feel.


Time Travel MIT

An outdoor VR time travel experience that takes you to the MIT of 1916 as well as an envisioned future 100 years from now.

PUBLICATIONS

2020

Jake Guida and Misha Sra. Augmented Reality World Editor. VRST 2020. [AUDIENCE CHOICE AWARD].
Ehsan Sayyad, Misha Sra and Tobias Hollerer. Walking and Teleportation in Wide-Area Virtual Reality Experiences. ISMAR 2020.
Abhinandan Jain, Adam Haar Horowitz, Felix Schoeller, Sang-won Leigh, Pattie Maes, and Misha Sra. Designing Interactions Beyond Conscious Control: A New Model for Wearable Interfaces. IMWUT 2020.
Pat Pataranutaporn, Anjela Vujic, David S. Kong, Pattie Maes and Misha Sra. Living Bits : Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer Interaction Augmented Humans 2020. [BEST PAPER AWARD (top 4%)].

2019

Misha Sra, Abhinandan Jain and Pattie Maes. Adding proprioceptive feedback to virtual reality experiences using galvanic vestibular stimulation. CHI 2019.

2018

Misha Sra, Xuhai Xu, Aske Mottelson and Pattie Maes. VMotion: Designing a Seamless Walking Experience in VR. DIS 2018.
Misha Sra, Aske Mottelson, and Pattie Maes. Your Place And Mine: Designing a Shared VR Experience for Remotely Located Users. DIS 2018.
Misha Sra, Xuhai Xu, and Pattie Maes. BreathVR: Leveraging breathing as a directly controlled interface for virtual reality games. CHI 2018.[BEST PAPER HONORABLE MENTION (top 5%)].
Nicolas Villar, Daniel Cletheroe, Greg Saul, Christian Holz, Tim Regan, Oscar Salandin, Misha Sra, Hui-Shyong Yeo, William Field, and Haiyan Zhang. Project Zanzibar: A portable and flexible tangible interaction platform. CHI 2018. [BEST PAPER AWARD (top 1%)].

2017

Misha Sra, Sergio Garrido-Jurado, and Pattie Maes. Oasis: Procedurally generated social virtual spaces from 3d scanned real spaces. IEEE Transactions on Visualization and Computer Graphics, 2017.
Misha Sra, Prashanth Vijayaraghavan, Pattie Maes, and Deb Roy. Auris: Creating affective virtual spaces from music. In ACM VRST 2017, pages 26:1–26:11.
Misha Sra, Xuhai Xu, and Pattie Maes. Galvr: A novel collaboration interface using GVS. In ACM VRST 2017, pages 61:1–61:2.
Misha Sra, Prashanth Vijayaraghavan, Ognjen Rudovic, Pattie Maes, and Deb Roy. Deepspace: Mood-based image texture generation for virtual reality from music. In IEEE CVPRW 2017, pages 2289–2298.
Misha Sra. Steering locomotion by vestibular perturbation in room-scale VR. In IEEE VR 2017, pages 405–406.
Manisha Mohan, Misha Sra, and Chris Schmandt. Technological interventions to detect, communicate and deter sexual assault. In ACM ISWC 2017, pages 126–129.

2016

Misha Sra, Sergio Garrido-Jurado, Chris Schmandt, and Pattie Maes. Procedurally generated virtual reality from 3D reconstructed physical space. In ACM VRST 2016, pages 191–200. [BEST PAPER AWARD (top 1%)].
Dhruv Jain, Misha Sra, Jingru Guo, Rodrigo Marques, Raymond Wu, Justin Chiu, and Chris Schmandt. Immersive terrestrial scuba diving using virtual reality. In ACM CHI 2016, pages 1563–1569.
Misha Sra. Asymmetric design approach and collision avoidance techniques for room-scale multiplayer virtual reality. In ACM UIST 2016, pages 29–32.
Misha Sra. Resolving spatial variation and allowing spectator participation in multiplayer VR. In ACM UIST 2016, pages 221–222.
Dhruv Jain, Misha Sra, Jingru Guo, Rodrigo Marques, Raymond Wu, Justin Chiu, and Chris Schmandt. Immersive scuba diving simulator using virtual reality. In ACM UIST 2016, pages 729–739.
Misha Sra and Chris Schmandt. Bringing real objects, spaces, actions, and interactions into social VR. In IEEE 3DCVE 2016, pages 16–17.

2015

Misha Sra and Chris Schmandt. Expanding social mobile games beyond the device screen. Personal and Ubiquitous Computing, 19(3-4):495–508, 2015.
Weixuan Chen, Misha Sra, and Rosalind Picard. Improving sleep-wake schedule using sleep behavior visualization and a bedtime alarm. In ICST EAI Wireless Mobile Communication and Healthcare 2015, pages 241–244.
Misha Sra and Chris Schmandt. Metaspace: Full-body tracking for immersive multiperson virtual reality. In ACM UIST 2015, pages 47–48.

2014 and older

Misha Sra and Chris Schmandt. Spotz: A location-based approach to self-awareness. In Springer Persuasive Tech. 2013, pages 216–221.
Misha Sra, Austin Lee, Sheng-Ying Pao, Gonglue Jiang, and Hiroshii Ishii. Point and share: from paper to whiteboard. In ACM UIST 2012, pages 23–24.

TEACHING



CS185 - Winter 2021 (on Gauchospace)

MEMBERS & AFFILIATES



Misha Sra

Assistant Professor of Computer Science

Sherry Chen

PhD student, CS

Machine Learning, VR

Yimeng Liu

PhD student, CS

Machine Learning, VR

Giuliana Barrios

Visiting Master's student, CS

Machine Learning, Health

Atieh Taheri

PhD student, ECE

Accessibility, Machine Learning

Andrew Huard

PhD student, ECE

VR, Hardware

Jungah Son

PhD student, MAT

VR, Sketching

Mengyu Chen

PhD student, MAT

AR, Machine Learning

CONTACT


The Perceptual Engineering Lab is housed in the Computer Science Department at UC, Santa Barbara. Our lab is located in Building 935, next to Phelps Hall.



© Perceptual Engineering Lab