As AI decouples intelligence from consciousness, as XR technologies transform perception, and as matter becomes machine manipulable, three key questions about the future arise: 1) what will newer AI-infused interfaces look like where digital bits occupy space and algorithms have faces, 2) how can we design seamless human-AI interaction techniques, and 3) how will a shift from data-centered to Interactive AI augment our capabilities and enrich our lives?
To answer these questions, our current work focuses on eXtended Reality (XR) and Artificial Intelligence (AI). In particular, we investigate the design, engineering and study of adaptive and explainable interfaces, tools, and systems for augmenting human physical capability i.e., the practical ability to do something. We are currently working in the areas of: (1) motor skill acquisition and recovery (e.g., fitness training, sports training, physical rehab therapy), (2) realtime guidance and feedback for physical tasks (e.g., repair, maintenance, cooking), and (3) human-AI creative collaboration for physical skills (e.g., playing a musical instrument, dancing).
The future is a heterotopia of "worlds within worlds, mirroring and yet upsetting what is outside," connected within and without in one seamless continuum.
For Fall 2024, I am actively looking for technical and motivated students who can demonstrate expertise and creativity with prototyping XR, electrical or mechanical systems and have significant prior programming experience, with or without AI. Please use the CS admission process, pick HCI as your area of interest, and include a link to your portfolio of work. Deadline is Dec 2023.
If you email me, specify which project/s you saw here were interesting to you and how they relate to your research interests. I will not respond to your email if it's obvious you have never looked at our lab's website
An outdoor VR time travel experience that takes you to the MIT of 1916 as well as an envisioned future 100 years from now.
A continuously morphing 4D geometrical VR world was my first VR project (DK1) back in 2013.
Misha Sra Assistant Professor of Computer Science
Sherry Chen PhD student, CS
Yimeng Liu PhD candidate, CS
Atieh Taheri PhD candidate, ECE
Andrew Huard PhD student, ECE
Jungah Son PhD candidate, MAT
Arthur Caetano PhD student, CS
Avinash Nargund PhD student, ECE
Zichen Chen PhD student, CS
Kojiro Takeyama Visiting Researcher, Toyota Research
Alejandro ApontePhD student, MAT
Purav Bhardwaj Visiting student, NID, India
Carlos Gilberto Visiting PhD student, MechE. UNAM, Mexico City
Giuliana Barrios Dell'Olio Visiting Master's Student, CS 2020-2021. Now at McKinsey & Company
Jake Guida MS'20, CS (now at Adobe)
Mengyu Chen PhD'23, MAT (now at JP Morgan Chase)
Austin Mac BS'23, CS (now at Roblox)
For Fall 2024, I am actively looking for technical and motivated students who can demonstrate expertise and creativity with prototyping XR, electrical or mechanical systems and have significant prior programming experience, with or without AI. Please use the CS admission process, pick HCI as your area of interest, and include a link to your portfolio of work. Deadline is Dec 2023.
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