Department of Computer Science
University of California, Santa Barbara
2119 Harold Frank Hall
Santa Barbara, CA 93106
Curriculum Vitae [Jun 2021]
I am an Assistant Professor of Computer Science at UC Santa Barbara, co-director of the MIRAGE Lab, and affiliated faculty in the Four Eyes Lab. Before joining UCSB, I received my Ph.D. degree from the Department of Electrical Engineering and Computer Sciences at UC Berkeley, advised remotely by Prof. Ravi Ramamoorthi at UC San Diego. During my Ph.D., I worked at Walt Disney Animation Studios (2014), Autodesk (2015), Weta Digital (2016) and NVIDIA Research (2017) as an intern. Earlier, I obtained my bachelor degree in Computer Science from Tsinghua University in China in 2013, advised by Prof. Shi-Min Hu and Prof. Kun Xu.
My research is in Computer Graphics. During my Ph.D. career, I mainly aimed at rendering photo-realistic visual appearance (a.k.a. hard-core graphics) at real world complexity, building theoretical foundations mathematically and physically to reveal the principles of the visual world. I have brought original research topics to Computer Graphics, such as detailed rendering from microstructure, and real-time ray tracing with reconstruction. And I took the first steps exploiting Machine Learning approaches for physically based rendering.
As a young Computer Graphics researcher, my dream is to present people an interactive computer-generated world to live in, just like the ones in the movies The Matrix and Ready Player One. To achieve that, I come up with my own Rendering Equation, as you can see above. I am actively and prudently looking for outstanding students (details and FAQs) to work on related research topics, including but not limited to physically-based / image-based rendering, real-time ray tracing and realistic appearance modeling / acquisition. Let's work together, not to change the world, but to create one.
I am fortunate and proud to work with these phenomenal students:
Current PhD Students: Zheng Zeng, Yaoyi (Elyson) Bai, Yang Zhou, Shlomi Steinberg
Current MS Students: N/A
Alumni: Jinglei Yang (MS, now at Amazon), Lei Xu (MS, now at Microsoft)
|Fall 2021||CS180: Introduction to Computer Graphics||SH 1431||TuTh 11:00 AM - 12:15 PM (PT)|
|Spring 2021||CS291A: Real-Time High Quality Rendering||Online||Asynchronous Access|
|Spring 2021||GAMES202: Real-Time High Quality Rendering (in Chinese)||Online||TuSa 10:00 AM - 11:00 AM (GMT+8)|
|Winter 2021||CS180 / CS280: Introduction to Computer Graphics||Online||Asynchronous Access|
|Fall 2020||CS190I: Introduction to Offline Rendering||Online||Asynchronous Access|
|Spring 2020||CS291A: Real-Time High Quality Rendering||Online||MW 5:00 PM - 6:15 PM (PT)|
|Spring 2020||GAMES101: Introduction to Computer Graphics (in Chinese)||Online||TuF 10:00 AM - 11:00 AM (GMT+8)|
|Winter 2020||CS180: Introduction to Computer Graphics||Phelps 2516||TuTh 11:00 AM - 12:15 PM (PT)|
|Spring 2019||CS180: Introduction to Computer Graphics||Girvetz 2128||MW 11:00 AM - 12:15 PM (PT)|
|Winter 2019||CS291A: Real-Time High Quality Rendering||Phelps 3526||MW 3:30 PM - 5:30 PM (PT)|
I am a huge fan of video games. In fact, this is the reason why I made up my mind to take rendering and Computer Graphics as my lifelong career when I was in primary school. We had a Hearthstone team at UC Berkeley and we made to the playoffs in the TeSPA Hearthstone Collegiate National Championship. I used to play PUBG but recently our team (FYI, SoEasy) has shifted interest towards Apex Legends, and we hit Platinum in Season 2 and Season 6. Here is a screenshot of chicken dinner we had recently.
I play piano a little bit, but classic only (with a National Piano Certificate of Level 10 in China, topmost for non-professional amateurs). I'm especially fond of Chopin's. Here are some short recordings of my home performance (F. Chopin: Waltz Op. 64. No. 2 in C-Sharp Minor, Nocturne Op. 9 No. 1 in B-Flat Minor and Op. 9 No. 2 in E-Flat Major). I'll upload more as my website continues to update.
My legal name spelling should be Lingqi Yan, and I only use Ling-Qi Yan for publications (due to some lab traditions at Tsinghua University). My name is pronounced as Ling--Chi--Yen, and here are some funny mistakes about how people usually call me (and I like them all).
"Lingqi Yan, first of his name, the unrejected, author of seven papers, breaker of the record, and the chicken eater." -- Born to be Legendary, by Lifan Wu @ UCSD.